Daniel Bretl - Portfolio for Graduate School Application

Living Image

Setting colors free in the name of evolution

100 Word Story

Collaborative spontaneous story writing


Using color to discover patterns of word usage

Long Exposure

Exploring the display of change over time


Living a life in images

Travel Blog

Visually exploring the world at large

Place in Silhouette

Capturing the essence of a place in its shapes

This Pen...

Finding my true paper self


Turning everyday life into art


Taking a few megapixel-sized steps backwards

There are just too many pixels in the world these days. BitDrawing restricts the artist to a square canvas of up to 32 by 32 grossly oversized pixels, each of which must either be filled completely black or white. This Universal iPad & iPhone app challenges the creativity of its users to figure out how to draw something interesting with such a limited palette.

I plan on developing a simple BitDrawing.com website, so that users can submit their drawings for everyone to see, and so that they can admire other people's drawings as well. Users will be able to label their drawings with short titles, so that the collection of all drawings may be browsed by date, artist, or labelled subject.

An eventual goal is to investigate the "exhaustive set" of images for a given canvas size, and how many of those images are "worth" anything. For example, a canvas of 8px by 8px, where each pixel is either black or white, can yield an upper bound of 264=1.84467441 × 1019 (more than eighteen quintillion) distinct images. How many of those images might be deemed "meaningful" or "interesting" by humans? Would it be possible, given enough bulk human input and/or guided computer "intelligence", to label all of those "worthy" images?

The app is written in Objective-C and comprised of over 2500 lines of fully object-oriented code. I would highly recommend trying out the app for yourself on an iPad, iPhone, or iPod Touch device. To do so for free, simply request a free download promo code from Dan.